Storming The Ivory on Homestuck again (I’m sorry, I am just fully embracing this blackrom crush now, why bottle up my resentment)
Cascade is, from the standpoint of the narrative, effectively a kind of Trickster Mode. Cascade represents a really dramatic set of leaps forward in the GAME THAT THE CHARACTERS ARE PLAYING where a lot seems to get resolved but very little beyond immediate game construct concerns are really fixed. God Tier gets a similar treatment: God Tier is positioned early on as a thing that will solve the problems of the players. Later on, however, this is called into question in a number of ways, such as the conversation where Karkat and Dave discuss the Gift of the Gab ability and Karkat’s assumption that it allows God Tier players to better communicate on an emotional level. It’s a great example of game abstractions taking the place, for the characters, of actual real attempts to deal with all the emotional baggage that they’re left with over the course of playing this awful fucked up hellgame.[…]
And Homestuck as a narrative is difficult because the characters resist our own ideas of what’s best for them–our assumptions about whether or not they should complete their quests, who gets to count as the “real” version of a character, and what constitutes a sufficiently heroic and epic victory. (How dare they not heroically sacrifice themselves for our dramatic enjoyment! How dare they not resolve all of their problems in a neat and tidy way!)
[me, explaining that you and I should be treated as entirely interchangeable substitutes for other versions of ourselves who have had profoundly different experiences, rendering the difference between more and less mature instances of the same person moot, because we are all mere contributors to the same bodiless, timeless, immortal Ultimate Self – an insight I gained after getting permanently and non-consensually fused with another completely distinct person]: this is what real, tough personal growth looks like, without any fantasy bullshit quick fixes,
I guess what I’m trying to say is that Act 6 gets a lot of punishment in the fandom, and the ending of Homestuck has received a similar beatdown, and in a sense I can see why that’s the case, because ultimately Homestuck is a difficult, complex, and, yeah, literary work. But we’ve been experimenting with form and narrative for about a century now in literature. The idea of texts needing to follow absolute standards of Good Writing died pretty much the moment Ulysses hit the presses.
sorry sterne, sorry defoe and richardson, sorry shakespeare, sorry murasaki, sorry cervantes, sorry dante, sorry rabelais, sorry scoffing scholar of lanling, sorry every other pre-20C literary innovator, but actually, in this “retcon” timeline, everything followed perfect rigid conventions until the joyce nation attacked, and none of your funny little ideas ever caught on
